Bohdan Natiahanchuk developing and testing an original iPhone app and 2D game

Independent iPhone app & game education

Build iPhone apps and games you can test, explain and keep current.

Prerecorded Swift, SwiftUI and 2D game-development lessons with project files, manuals and a visible path from first scope to maintained release.

No App Store acceptance, downloads, rankings, employment or income is guaranteed.

Project files, not video alone
Version and review dates
Device-first test records
Published buyer-care policies
Professional portrait of Bohdan Natiahanchuk
Bohdan NatiahanchukiPhone app & game developer

About the developer

Teaching built around working project decisions, not unexplained code.

Bohdan develops iPhone applications and games and turns repeatable parts of that work into prerecorded education: scoping, interface structure, state, data, real-time game behaviour, testing and release evidence.

Trust on this site is deliberately evidence-led. App names, store links, roles and update dates are published only after they can be verified; until then, no app count, rating, download figure or client quote is claimed.

Teaching loopExplain · build · break · fix · ship
Primary toolsSwift, SwiftUI, SpriteKit and Xcode
DeliveryRecorded lessons, projects and manuals
Proof standardLink, role, version and verified date

The eight-part build system

From a small idea to a versioned, testable release.

Every stage creates a project decision, working behaviour or evidence record. Current official platform documentation always takes priority over a recorded example.

01

Scope one useful build

Define the user, primary action, non-goals and acceptance checks before opening the project.

02

Compose the interface

Build SwiftUI screens from clear views, explicit state and platform-appropriate interactions.

03

Model navigation and state

Make destinations, ownership, loading, empty and recoverable error states visible in the design.

04

Connect data carefully

Separate persistence and networking from views, then document failure, privacy and deletion behaviour.

05

Build the playable loop

For 2D games, connect input, response, physics, feedback, progress and restart into one testable loop.

06

Break, debug and test

Use repeatable cases, logs, device matrices and small automated checks instead of guessing at defects.

07

Review the whole experience

Check accessibility, performance, permissions, asset rights and the behaviour outside the happy path.

08

Release and keep current

Version the build, prepare honest store material and maintain an update ledger after publication.

Three ways to begin

Plan one build, complete the core track or open the full library.

The home page previews three levels. The dedicated catalogue compares all seven prerecorded products and opens every offer on a permanent details page before any order action.

Bohdan explaining an original app screen structure and device preview

The app track

Connect interface decisions to state, data and failure.

A screen is treated as part of a system. Lessons show where data comes from, who owns it, what happens when work is interrupted and how the same feature behaves beyond one perfect preview.

Four connected tracks

Build the product and the evidence around it.

The programme treats implementation, testing, release preparation and maintenance as one product lifecycle.

01

SwiftUI apps

Views, navigation, state, persistence, networking and a maintainable application structure.

02

2D iPhone games

SpriteKit scenes, input, physics, feedback, saving, performance and original asset workflows.

03

Testing & release

Simulator and device testing, beta evidence, privacy, metadata and release-candidate checks.

04

Maintenance

Version records, issue triage, platform-change reviews and transparent compatibility updates.

Current app work

Trust is published as verifiable product evidence.

Bohdan’s current applications will be linked here after each record is checked. Checkout stays closed while the portfolio and provider details are incomplete.

Verification in progress

Application record 01

Public store link
Required before launch
Developer role
To be documented
Last verified update
To be documented

Verification in progress

Application record 02

Public store link
Required before launch
Developer role
To be documented
Last verified update
To be documented

Verification in progress

Game record 03

Public store link
Required before launch
Developer role
To be documented
Last verified update
To be documented
No invented social proof App counts, ratings, downloads, client names and reviews appear only when a source can be checked.

Before and after the system

Replace tutorial fragments with a visible build record.

Before

  • Features added before the first version is scoped
  • State and service work hidden inside views
  • Testing stops when the simulator looks correct
  • Release and maintenance are treated as a final surprise

After

  • Scope, screens and acceptance checks are recorded
  • Data flow and failure paths can be explained
  • Devices, builds and test results stay connected
  • Privacy, store material and update work are planned early

The 2D game track

Design the playable loop before expanding the world.

Input, physics, feedback, progress and restart are built as visible rules. Original or properly licensed art, audio and fonts remain part of the release checklist, not an afterthought.

Bohdan building and testing an original colourful 2D iPhone game

What the work produces

Six records that make a project easier to review and maintain.

A scoped build brief

Know what the first version does, what it does not do and how completion will be checked.

Source you can explain

Follow project boundaries, state flow and dependencies instead of pasting an unexplained result.

A device test record

Track device, OS, build, case and observed behaviour for every important test.

An accessibility review

Check text, contrast, labels, touch targets and common assistive interactions.

A release evidence pack

Keep privacy, permissions, assets, metadata, known issues and support information together.

An update ledger

Record version changes, platform checks and maintenance decisions after release.

Versioned learning

“Current” means a version, review date and change record.

Before checkout opens, each product will state its supported Xcode and platform versions, last review date, known limitations and update history. A recorded lesson can remain useful without being presented as timeless.

  • Last technical review date
  • Supported tool and platform versions
  • Material change and correction log
  • Visible limitations and deprecated examples
Read the quality policy
Bohdan testing a release across devices and documenting the result

Questions before purchase

Know the product, tools and boundaries before paying.

Every important order condition is available on the public site and permanent product pages.

Is this suitable for a complete beginner?

Yes. The entry manual starts before code, while the core course assumes time for practical Swift and Xcode work. Every product page states its own requirements before the order step.

Are these live classes or prerecorded products?

The catalogue is built around prerecorded lessons, downloadable projects and manuals. No live cohort, private code review or personal mentoring is included unless it is explicitly added to a product page later.

Does the training guarantee App Store acceptance?

No. It teaches preparation, testing and documentation. Apple controls review and may change technical, policy or account requirements. Current official guidance always takes priority over a lesson example.

How is the material kept current?

Each product will publish the supported Xcode and platform versions, a last-reviewed date and a change log before checkout opens. Older examples remain clearly labelled instead of silently presented as current.

Where can I verify Bohdan’s applications?

The portfolio section is intentionally in verification mode. Live App Store links, Bohdan’s role and the last verified update date will be published there before checkout is enabled. No app count or rating is invented.

Are Apple tools or memberships included?

No. Buyers provide the compatible Mac, Xcode installation, devices, Apple Developer Program membership and any third-party services or properly licensed assets required by their chosen project.

Can I request a refund?

Yes, subject to the published refund policy, the product’s access state and applicable statutory rights. The details are available before payment and checkout remains disabled until final provider information is published.

Choose by the next build decision

Compare all seven prerecorded products in one catalogue.

Open the complete scope, requirements and exclusions before the disabled checkout state.

Explore the catalogue
Seven app & game learning levels From $27 USD
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